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Old Mar 27, 2006, 02:05 AM // 02:05   #1
Desert Nomad
 
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Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Default Sword Berserker build --W/E pvp

Profession: W/E

Name: Sword Berserker

Type: PvP, with 8v8 in mind

Category: Damage dealer, all offense

Attributes
12+4 swordsmanship
9+1 strength
9 air magic

Skills Set
[Hundred Blades{elite}]
[sun and moon slash]
[galrath slash]
[final thrust]
[frenzy]
[conjure lightning]
[sprint] or [rush]
[resurrection signet]

Summary: The idea is to max the effectiveness of conjure lightning while unloading a heap of good old fashioned damage. Using conjure lightning with the double-attacks greatly affects damage output. For maximum damage output, this following combo is big hurts:
(While echanted with conjure lightning) Versus 60 armor:
Hundred blades -> sun and moon slash -> galrath slash -> final thrust
2x(~30+10) ->2x(~30+10) -> (~70+10) -> (~70+10) or (~110 + 10) = ~360 damage
With 16 in swordsmanship, you can expect about half of these attacks to land criticals, making a sword hit for 50-60 instead of ~30; I'm being conservative in my guesses.

With frenzy, this combo will get off in about 3.5 seconds. This isn't stronger than a typcal axe combo, but it is much more reliable damage. With Conjure and the double attacks, sustained damage is high.

Notes & Concerns: No KD capability. That's the big one. You could switch out galrath slash for bulls strike or shock pretty easily if need be. No self-healing either, which could be a problem for GvG play.

Credit:* Some inspiration from all the great sword warriors out there, more especially the iB guys. Rock on Flyy, Rock on Jeppe.

**EDIT = Fixed the math. ty Francis..

Last edited by Byron; Apr 01, 2006 at 07:03 AM // 07:03..
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Old Mar 27, 2006, 09:04 PM // 21:04   #2
Desert Nomad
 
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Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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hmm i see your point on the double attacks part, but i still dont like hundred blades THAT much
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Old Mar 27, 2006, 11:23 PM // 23:23   #3
Forge Runner
 
Join Date: Dec 2005
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Quote:
Originally Posted by Byron
(While echanted with conjure lightning) Versus 60 armor:
Hundred blades -> sun and moon slash -> galrath slash -> final thrust
2x(~30+10) ->2x(~30+10) -> (~70+10) -> (~70+10) or (~110 + 10) = ~440 damage.
I make that 320 or 360, not 440.

Also, a newbish question here -- why is ~30 the estimate for base sword damage?

EDIT: Duhhh. Strength.

Last edited by Francis Crawford; Mar 28, 2006 at 12:18 AM // 00:18..
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Old Mar 28, 2006, 12:14 AM // 00:14   #4
Frost Gate Guardian
 
Join Date: Nov 2005
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All that Air Magic and you don't run shock? -_-;;
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Old Mar 28, 2006, 10:28 PM // 22:28   #5
Frost Gate Guardian
 
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Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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I was toying around with this idea when the patch change to allow more enchantments came through. And if there was ever a use for a dedicated smiter, it would be for putting Strength of Honor/Balthazar's Aura on this character. SoH, just because of the sheer number of attacks that are going through.

Also it's too bad that speccing Air Magic complicates adding in a good "Fear Me!"

And I would definitely go with Rush in any situation but Alliance battles, as you'll need every point of energy you can get your hands on, even with a Zealous hilt.
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