Sword Berserker build --W/E pvp
Profession: W/E
Name: Sword Berserker
Type: PvP, with 8v8 in mind
Category: Damage dealer, all offense
Attributes
12+4 swordsmanship
9+1 strength
9 air magic
Skills Set
[Hundred Blades{elite}]
[sun and moon slash]
[galrath slash]
[final thrust]
[frenzy]
[conjure lightning]
[sprint] or [rush]
[resurrection signet]
Summary: The idea is to max the effectiveness of conjure lightning while unloading a heap of good old fashioned damage. Using conjure lightning with the double-attacks greatly affects damage output. For maximum damage output, this following combo is big hurts:
(While echanted with conjure lightning) Versus 60 armor:
Hundred blades -> sun and moon slash -> galrath slash -> final thrust
2x(~30+10) ->2x(~30+10) -> (~70+10) -> (~70+10) or (~110 + 10) = ~360 damage
With 16 in swordsmanship, you can expect about half of these attacks to land criticals, making a sword hit for 50-60 instead of ~30; I'm being conservative in my guesses.
With frenzy, this combo will get off in about 3.5 seconds. This isn't stronger than a typcal axe combo, but it is much more reliable damage. With Conjure and the double attacks, sustained damage is high.
Notes & Concerns: No KD capability. That's the big one. You could switch out galrath slash for bulls strike or shock pretty easily if need be. No self-healing either, which could be a problem for GvG play.
Credit:* Some inspiration from all the great sword warriors out there, more especially the iB guys. Rock on Flyy, Rock on Jeppe.
**EDIT = Fixed the math. ty Francis..
Last edited by Byron; Apr 01, 2006 at 07:03 AM // 07:03..
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